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Pokémon Black and White In-Game Tier List_164

Welcome to your Pokémon Black and White in-game grade list! The objective of the list is to rank every Pokémon at Unova in among those six tiers, from S to E, each vaguely ascertaining its viability. The significant variable under which each is rated is efficacy; a Pokémon that is effective supplies faster and easier solutions to major battles, including Gym Leaders, Elite Four associates, and N and Ghetsis in the Pokémon League, compared to ones who are ineffective. Pokémon in high ranks, including S and A, are thought to be very efficient, while people in lower tiers, such as D and E, are considered not quite effective.

Which will be the tiers?

You can find 6 tiers in this list:

Pokémon are ranked under the following five variables:

  • Availability: This is how early a Pokémon becomes available at the game and just how hard it is to find (read: experience rate). Does it require substantial backtracking, require HM moves, or only have a very low encounter rate? Including backtracking to renew the Plume Fossil or Cover Fossil in Nacrene City after obtaining one in the Relic Castle, in Addition to grabbing Water-types, Cobalion, or even Virizion post-Surf. How do the typing’s matchups work against the entire game? When a Pokémon has improved typing, it is frequently regarded as a greater rank.
  • Stats: A Pokémon’s stat distribution is vital for its success. Does the Pokémon have a stat distribution that complements its movepool along with typing? When a Pokémon includes a stat supply that favors both its typing and movepool, it’ll often be greater on the grade list. In general, that a Pokémon with reduced rate will often be ranked lower.
  • Movepool: A Pokémon’s movepool (both level-up and TM/HM) is equally crucial. What moves does the Pokémon obviously get and could possibly acquire? Unlike with past matches, TMs are of unlimited usage and thus have no opportunity cost. With that being said, should a Pokémon demands a TM found at a detour away from the primary path (like TM24 Thunderbolt on Route 18 with Surf or TM47 Low Sweep in reduced Wellspring Cave with Surf), it will be hauled down a little.
  • Major Battles: Important battles consist of Gym Leaders, both the Elite 4, and the closing conflicts with N and Ghetsis. How does the Pokémon contribute to those battles? A Pokémon that leads to a lot of major conflicts will frequently be seen higher than those that don’t.

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What applications is your participant allowed to use?

The participant is permitted to use any valid means within the capsule for finishing the game economically. The player is only permitted to trade to evolve Pokémon and not to receive outside help otherwise. The participant is permitted to use things like X Items, Potions, TMs, and Berries. Remember that things have opportunity costs associated with them and may negatively give rise to a Pokémon’s position if it takes a multitude of items, such as two or more.

Under what conditions were Pokémon tested?

Each Pokémon was tested and ranked under these extra conditions:

  • Each Pokémon was normally on par with all the significant Trainers’ levels, at most outleveling their ace by two amounts. Reasonable levels at the Elite Four generally change between 48-50.
  • Most evaluations were done with five-member teams, though it is notably more optimal to run four or less, as they will have more experience and readily outlevel opponents.
  • Lucky Egg was fully permitted and needed for bigger teams to reach ideal levels.
  • Round the Unova area, there are around twelve Rare Candies (ignoring Passerby Analytics HQ), a number of these requiring backtracking and HMs to be accessed. They’re utilised to get to the aforementioned amounts for your Elite Four when utilizing bigger groups.
  • Tampering with the clock to acquire items or Pokémon which are only available in specific seasons has been completely allowed and didn’t negatively affect any Pokémon’s viability.
  • Viability was determined up until Ghetsis; anything that’s exclusive to post-game (such as the Stone Edge TM) wasn’t considered for its Pokémon’s viability.

    Reserved for Pokémon that have the greatest levels of efficiency. Pokémon in this tier can OHKO or 2HKO a overwhelming bulk of foes, limit the number of attacks used against them, and operate with minimal dependence on things to conquer opponents at similar levels. All these Pokémon typically show up ahead of the late-game, and also any flaws they are completely made up by their own advantages.

    Darumaka

    • Entry: Early-game (40 percent chance to appear in Route 4).
    • Typing: Save Drayden/Iris, Fire hits all Gym Leaders and Elite Four members for at least neutral damage and is struck super efficiently only by Clay.
    • Stats: Darumaka is fairly fast, and its own high Strike buffed up by Hustle lets it strike every foe difficult; its own shaky majority is fixed by Eviolite. Because of Darmanitan, it strikes even more challenging, is way faster, and has enough bulk to take neutral hits well and also avoid OHKOs from super successful moves. Hammer Arm depends upon development, and Superpower is learned at level 47. Burgh and Elesa shed to Darumaka, even though it needs Eviolite for both. As a Darmanitan, it ignites all of the additional Gym Leaders, together with Drayden/Iris decreasing to Belly Drum. At the Elite Four, it is possible to use Belly Drum plans again to sweep all but Marshal.
    • Additional Remarks: Although Hustle might be bothersome, but the majority of the misses are not deadly; it doesn’t prevent Darumaka from becoming among the greatest choices for an efficient run of these matches.
    • Typing: Quite few foes withstand Drilbur’s Ground-type attacks, together with Burgh’s Leavanny being the exception.
    • Stats: As a Drilbur, it’s a excellent Attack stat and good Speed, but its majority isn’t quite as impressive. As an Excadrill, it increases a significant increase in Attack and HP, allowing it to endure most impartial and a few super effective moves. Excadrill’s foundation 88 Speed lets it outpace most foes later on.
    • Movepool: until it learns Metal Claw at par 15 and Dig at level 19, it will be relying on Fury Swipes. It learns Rock Slide at level 29 and Earthquake at par 33. Drilbur sets up with Hone Claws until it learns Swords Dance as Excadrill at par 42. It may be educated X-Scissor and Heal through TMs.
    • Major Battles: It is capable of leading against Burgh and destroys the rest of the Gym Leaders. Excadrill may sweep the whole Elite Four minus Marshal simply by utilizing Swords Dance once. It is also effective at donating majorly from West and Ghetsis (particularly if you’re playing from Black, as it can use N’s Zekrom as setup bait).
    • Added Remarks: Drilbur should be evolved at par 33 to find out Earthquake a little sooner, which is fostered with Soft Sand from Desert Resort. Drilbur is possibly one of the best Pokémon in BW and so is highly advised to catch, even if the method is irritating.

    Scraggy

    • Entry: Early-game (20% chance to look at Route 4).
    • Typing: Though it struggles with Skyla, Scraggy’s typing lets it conquer Brycen and each of the Elite Four associates barring Marshal.
    • Stats: Scraggy has good defensive and Attack stats, which can be buffed by Eviolite. Its Speed will eventually cause it issues as a Scrafty, however you should have Speed EVs to outspeed some slower threats.
    • Movepool: its just STAB transfer is Faint Attack till it learns Brick Break at par 20. It can be educated Payback at level 23 to take advantage of its reduced speed. High Jump Kick at level 31 and Crunch at level 38 are the strongest STAB moves. TM-wise, it may be educated Work Up and Stone Slide.
    • Important Battles: Excepting Burgh’s Leavanny and Skyla, Scraggy does well against each Gym Leader, although it requires Eviolite for all of them since a Scraggy. In addition, it does well against every Elite Four member bar Marshal and can be helpful against N and Ghetsis.
    • Additional Comments: The combination of a powerful movepool and great typing that simplifies a great deal of major competitors makes Scraggy a very great selection for a series of those games. Always use one with Moxie over Reduce Skin.

    A-Tier

    Reserved for Pokémon whose efficacy in terms of finishing the match is thought of as quite large. Pokémon inside this tier have the ability to OHKO or even 2HKO a great deal of foes and aren’t too reliant on items to succeed, but they either have some observable defects that harm their efficacy or possess their viability counterbalanced by a late introduction.

    Archen

    • Availability: Mid-game (Receive Plume Fossil from female Backpacker at Relic Castle and renew in Nacrene City at par 25).
    • Typing: Rock / Flying provides it five weaknesses, though only Rock is ordinary. Archen’s only real losing matchup is from Elesa; it’s good elsewhere.
    • Stats: Archen has fantastic Attack combined with great Speed and Special Attack, but it has lacking defenses. For instance Archeops, all these stats escalated into 140/112 offenses with great 110 Speed. The two Pokémon must be careful though, since their Defeatist ability their offenses at 50 percent or less HP.
    • Movepool: It begins with Ancient Power (it is possible to teach Rock Tomb through TM) and finds Acrobatics (its best move) three degrees later at 28 to replace Pluck. Dig, Focus Blast, and Dragon Claw are choices, however the line will largely be using Acrobatics.
    • Major Battles: The line’s absolute power means it performs well in all major struggles save Elesa, though it must remain healthy to prevent Defeatist. Against end-game risks, if it doesn’t OHKO that a foe, that foe will frequently come close to knocking it to Defeatist scope (a good deal are 2HKOed from Acrobatics).
    • Additional Comments: Archen is one of the strongest Pokémon to use, but Defeatist holds it back.

    Axew

    • Entry: Late-game (20% chance of encounter in Mistralton Cave, accessed with Surf).
    • Typing: Dragon is only resisted by the uncommon Steel typing. Ice- and Dragon-types that are strong against the lineup are rare (outside of Brycen and Drayden/Iris). Dragon is great defensively, as it resists Grass, Water, Fire, and Electric.
    • Stats: It owns really high Attack (particularly as Haxorus), good Speed, and acceptable defensive stats. However, because an Axew, it is a bit frail.
    • Movepool: Axew may possess Dragon Claw upon being captured. It can even learn Brick Break, Shadow Claw, and X-Scissor through TMs for rotating policy as Haxorus.
    • Important Battles: You need to possess Fraxure to get Brycen. It’s capable of sweeping all significant fights that are left (including Brycen because of AI not choosing Frost Breath). Haxorus is the only Pokémon that can sweep the entire Elite 4 together with N and Ghetsis because of its rotating coverage.
    • Added Comments: Even though arriving late, Axew is still a fantastic Pokémon to work with, as it can sweep every significant fight left, together with Mold Breaker being the preferred ability. Its policy for example Brick Break, Rock Slide, and X-Scissor may be rotated to match major battles. Its Slow experience growth rate is fixed with Lucky Egg.

    Timburr (Trade)

    • Availability: Early-game (20 percent likelihood of experience in outer portion of Pinwheel Forest).
    • Stats: It’s high Strike and HP and acceptable defenses as Conkeldurr, however it’s a little bit slow. Timburr’s Special Defense is pretty low as well. At level 20, it will learn Wake-Up Slap. After expanding, it learns Bulk Up and Stone Slide at levels 29 and 33, respectively, combined with Hammer Arm at level 45 and Stone Edge at level 49. In Addition, it learns Brick Break and Payback from TM.
    • Important Battles: It does nicely against Lenora and can succeed against Burgh if it’s evolved at the point. In addition, it can contribute to Elesa and sweep the rest of the Gym Leaders.
    • Additional Remarks: Conkeldurr stays useful prior to the Pokémon League, in which it drops off due to adverse matchups. However, Conkeldurr still hits roughly 1/3 of end-game with its STAB attacks. If yours gets Sheer Force, don’t teach Stone Edge over Rock Slide, since they have almost the identical power, however, Rock Slide has much more accuracy and PP. Gurdurr and Conkeldurr share the same level up learnset.

    Lillipup

    • Availability: Early-game (Route 1 from degrees 2-4 at a 50% encounter rate).
    • Typing: The line’s members are Normal-types and neutral against what rescue Shauntal, whose Ghost-types are immune, and Marshal, that strikes the line super effectively.
    • Stats: The Lillipup line has strong stats except for Special Attack, with Stoutland with 100 Attack, 80 Rate and 85/90/90 majority. Return through TM at Nimbasa City is the line’s best STAB assault as soon as they have high friendship, along with the Setup TM can be practical to boost offensive stats.
    • Major Battles: The Lillipup lineup has a good showing in most major battles, as few opponents resist Normal, and Ghost- and the rare Steel-types are handled by Crunch and Dig. Work Up might help the line sweep some conflicts out of Elesa onward.
    • Additional Remarks: Lillipup is always an excellent Pokémon for both Gym Leaders but is too reliant on Function Up fosters to do its job in the Pokémon League. Get the crucial Spirit capability as Lillipup, since it turns out to Intimidate as a Herdier forward, allowing the line take bodily strikes better.
    • Typing: Water surveying is good everywhere besides Elesa and Drayden/Iris.
    • Stats: Oshawott’s lineup has mixed attackers with moderate Speed and good majority.
    • Movepool: Oshawott upgrades from Water Gun into Razor Shell at level 17 to Surf in the future. The lineup also has Grass Knot, Dig, and reunite since mid-game TMs, and Megahorn may be relearned as Samurott.
    • Important Battles: Water defeats Burgh’s Dwebble, Grimsley’s Kroododile, also Shauntal’s Golurk along with Chandelure. Caitlin rescue Sigilyph is handled with Megahorn, along with the line can beat Ghetsis’s Seismitoad along with N’s Carracosta using Grass Knot. You can TM Blizzard to get Drayden/Iris, but it’s expensive.
    • Added Comments: Oshawott is your greatest newcomer to pick, as its Water typing and strong moves make it even more consistent in important fights than the other starters.
    • Typing: Water typing is excellent for most Gyms besides Drayden/Iris, being effective against Clay and neutral elsewhere.
    • Stats: The monkeys possess all-around very good stats, most especially 98 crimes and 101 Hurry.
    • Movepool: Water Gun reaches the great Scald at level 22. Scald later updates to populate, and Blizzard is bought at Icirrus City.
    • Important Battles: Simipour can hit Burgh’s Dwebble, Shauntal’s Chandelure along with Golurk, and Grimsley’s Krookodile together with STAB strikes. TM coverage manages virtually everything else.
    • Added Comments: Panpour’s Water surveying and broad coverage permit it to conquer most Gym Leaders, but it is still reliant on Work Up promotes for the Pokémon League. Evolve at level 22 following a Water Stone at Castelia City.

    Petilil

    • Availability: Early-game (35 percent chance to appear at Inner Pinwheel Forest in White, obtainable solely by commerce in Nacrene City at Black).
    • Typing: Grass enables it strike Clay in Addition to Rock-, Ground-, and Water-types, but Burgh, Brycen, Drayden/Iris, and common Bug- and Poison-types normally pose a danger to it.
    • Stats: Petilil includes high Special Attack and great bulk. Lilligant has high speed and Special Twist, using its Special Defense also raised by Quiver Dance.
    • Movepool: Growth, Mega Drain, Sleep Powder, and Leech Seed are probably the motions it’ll begin with. It learns Synthesis at par 17, Magical Leaf at level 19, Stun Spore at level 22, and Giga Drain at level 26. Because of Lilligant, it will learn Quiver Dance at par 28 and Petal Dance at level 46.
    • Major Battles: As a Lilligant, it can sweep every significant fight by placing up Quiver Dance; nevertheless, sometimes, it should utilize Sleep Powder to acquire promotes safely. It also needs a lot of boosts to carry down a great deal of teams which have Grass-resistant Poémon.
    • Additional Remarks: Once it learns Giga Drain, evolve it until degree 28. Sun Stone could be obtained from an Ace Trainer at a Nimbasa City building. Though Petilil can conquer all significant fights, it requires a great deal of Quiver Dance boosts to conquer resistant foes, as it relies exclusively on Grass-type STAB moves. Personal Tempo is your favored capacity to prevent confusion induced by Lilligant’s Petal Dance. In Black Version, you can trade a Cottonee to Dye in Nacrene City, that has a Small nature and the Chlorophyll capability, is at level 15, also contains 20/20/20/31/20/20 IVs.
    • Stats: The Roggenrola line members are bodily tanks, but they’re really slow. As a Gigalith, it’s a fantastic 135 Attack stat coupled with high general bulk. If you keep it unevolved for 2 levels, it picks up Rock Slide at par 27, which carries it to Stone Edge in 48 when evolved. Rock Smash, reunite, Bulldoze and Hazardous could be taught via TMs.
    • Major Battles: The lineup is a fantastic option for both Lenora, Burgh, also (if it’s the sole Pokémon from the celebration so that it does not get phazed by Dragon Tail) Drayden/Iris using Iron Defense. Gigalith counters Elesa, Skyla, and Brycen well, but it ought to avoid Clay. Gigalith 2HKOes impartial end-game targets with Stone Edge and handles N fairly well, particularly with putting up Iron Defense on Zekrom from Black. It is useful to get Ghetsis’s Eelektross and Bouffalant regardless of the latter needing Earthquake.
    • Added Comments: Gigalith remains useful prior to the Pokémon League, where it falls off because of unfavorable matchups and limited aims to hit with STAB moves. It can make good usage of Hard Stone and Quick Claw.

    Sandile

    • Availability: Early-game (Route 4 from levels 14-18 in a 40% encounter rate).
    • Typing: Ground / Dark gives the line benefits against Elesa, Shauntal, and Caitlin, however it is average elsewhere. Krookodile has great 95/80/70 bulk, 117 Attack, and 92 Speed.
    • Movepool: Level 14-15 Sandile start out using Bite, which is more preferable to Assurance on nearest and dearest. Sandile gets the Rock Tomb and Dig TMs as well as Crunch at par 28, that can be basic STAB moves. It’s encouraged to hold off on evolving Krokorok for eight amounts to get Earthquake at par 48 instead of degree 54 as Krookodile.
    • Important Battles: The Sandile line has a solid showing in most major battles, even ones where it has a disadvantage, thanks to Moxie and good Speed. It can sweep Elesa using Rock Tomb along with Dig, fares decently against Clay’s Excadrill, is superb contrary to Shauntal and Caitlin, also hits 1/3 of N and also Ghetsis’s teams super effectively (N’s Carracosta is shaky due to Sturdy and Aqua Jet). Brycen and Marshal are demanding for your line but still workable.
    • Additional Remarks: Krookodile is one of the best late-game sweepers available, using its STAB moves with few replies. Moxie aids this and makes it incredibly effective when it has Earthquake.
    • Typing: Struggling typing lets Sawk choose Lenora, Brycen, Grimsley, N, and Ghetsis well, though it falls to Shauntal along with Caitlin.
    • Forged: Sawk’s high Strike and Speed, coupled with decent bulk, make it an Outstanding sweeper
    • Movepool: Sawk upgrades from Double Kick to Low Sweep to Brick Break to Close Combat throughout the sport, using TM moves like twist and Rock Slide offering coverage that is useful. Work Up and Bulk upward at par 33 let Sawk improve its Strike.
    • Important Battles: Sawk wins conveniently against Lenora but demands Work Up or Bulk Up to sweep the Majority of the other Gyms. Against the Elite 4, Sawk sweeps Grimsley and is impartial against Marshal.
    • Further Remarks: Sawk is extremely effective from the box, however STAB moves are resisted fairly often, and its decent defensive stats don’t hold up and towards the conclusion of the match. Sturdy is the preferred ability although not required. Try to grab a Sawk at par 17 from shadowy grass to begin with Low Sweep.
    • Typing: Fighting typing lets Throh take on Lenora, Brycen, Grimsley, N, along with Ghetsis well, though it falls to Shauntal and Caitlin.
    • Stats: Throh owns high Strike and HP and great Defense and Special Defense, but it is rather slow.
    • Movepool: It’ll have Seismic encounter upon being caught and, dependent on level, Critical Throw (otherwise learned at level 17). Bulk Up comes at par 33 and Superpower at level 49. TM-wise, it can be taught Brick Break (outclassed by Storm Twist ) and Rock Slide. Payback via TM helps Throh do nicely against Shauntal.
    • Major Battles: Throh is very useful against Lenora. It also sweeps all Gym Leaders, also Skyla and onwards, as a result of Bulk Up. Against the Elite Four, it can sweep against Grimsley and Marshal reliably, while Shauntal has her staff swept by Throh, minus Cofagrigus, if you cure it up a few times. It is also useful against N and Ghetsis, because it may take down some of their Poémon easily.
    • Added Comments: Throh is great for most major fights, but it is overall dependent on many Bulk Up boosts, which becomes debatable in the Pokémon League. In White, you can come across a level 17 Throh fairly easily by entering shadowy grass using a level 17 Pokémon in the lead and employing a Repel. Throh generally can install only 2-3 Bulk Ups in the slightest, because its low speed usually means it will frequently have a hit before doing anything.

      Reserved for Pokémon whose efficacy concerning completing the game is considered to be high. Pokémon in this tier can OHKO or 2HKO an unbiased variety of foes and might want a bit of item reliance to sweep opponents’ teams. These Pokémon are extremely useful, but either have several flaws holding them are encountered fairly late.

      Dwebble

      • Accessibility: Early-game (Desert Resort, 10%, amounts 20-22).
      • Typing: Bug/Rock Reading is peculiar, providing just flaws to Water-, Rock- (common), also Steel-types. It should not be utilized against Clay and Marshal.
      • Stats: Dwebble has great base 85 Defense, 65 Strike, and fine 55 Speed. Crustle has good general bulk and terrific Attack, but is sluggish at base 45 Speed.
      • Movepool: Dwebble begins with Smack Down and has Bug Bite and Stealth Rock in a few degrees. Dwebble gets the basic principles Rock Slide at just level 29, complemented by X-Scissor through TM. Since Crustle, it learns Shell Smash at par 43 or via Heart Scale, which turns it into a somewhat fast sweeper.
      • Important Battles: Dwebble’s Rock STAB along with Stealth Rock punish Elesa’s Emolga and Volt Shift. The line beats Clay’s Krokorok and easily sweeps the last three Trainers with Shell Smash. Shauntal and Caitlin are shaky due to special motions, and Marshal is embarrassing because of Stone Edge. It May Take N’s Vanilluxe and Zoroark along with Ghetsis’s Hydreigon.
      • Additional Remarks: Dwebble is a Pokémon with various fantastic matchups after it’s taught Shell Smash. Ability-wise, Sturdy guarantees Dwebble resides any hit from complete wellbeing, whereas Shell Armor blocks critical hits; both are equally wonderful.

      Ferroseed

      • Availability: Late-game (20% chance to appear at Chargestone Cave).
      • Typing: Steel-type gives Ferroseed a massive quantity of resistances, which are notable in the battles from Drayden/Iris, Caitlin, Shauntal, along with Grimsley. Its Grass typing leaves it impartial from Skyla and Brycen, sadly, but it will make it good against Water-type lines, particularly the Seismitoad one. It will dread Fire-types, however.
      • Stats: The Ferroseed line possesses excellent Defense and Special Defense, acceptable Attack, and incredibly low rate, making it usually go last.
      • Movepool: It will know Metal Claw along with Gyro Ball upon being captured and, depending on the degree, either Curse (24 or 25) or Iron Defense (26). It learns Power Whip upon evolution and Iron Head at level 46 for greater PP. Payback can be heard naturally or via TM.
      • Important Battles: Ferroseed may succeed against Skyla, however it needs a good deal of Curse boosts to beat her. Additionally, it does great against Brycen and exceptionally well against Drayden/Iris. It takes out Shauntal’s Golurk and Jellicent, can defeat Grimsley’s group by placing up Curse, and beats Caitlin’s Gothitelle and Musharna by virtue of its own typing. But it struggles against Marshal. It may also defeat N’s Archeops and Vanilluxe Together with Ghetsis’s Seismitoad.
      • Additional Remarks: Ferroseed’s fantastic typing makes it easy from many major fights, but its low rate means that it will always have a hit before doing anything. It’s also reliant on Curse boosts to win matchups. Offering Ferroseed Rocky Helmet out of Cold Storage is a fantastic concept, as it and Iron Barbs will damage contact move users for 1/4 of their HP.

      Joltik

      • Availability: Late-game (39% chance to appear at Chargestone Cave).
      • Typing: Electric typing lets it handle most of Flying-types (most notably Skyla) and many Water-types. Its Bug typing lets it hit Grimsley super effectively and also makes Ground-type moves neutral. However, foes’ Rock and Fire policy will enter its way.
      • Stats: It’s good Special Attack and high Speed (which makes Electro Ball helpful ), though its majority isn’t impressive.
      • Movepool: As it comes with scatter Bite and Electroweb upon being caught. At degrees 29 and 34, it will learn Electro Ball and Signal Beam. It should be taught Thunder via TM in Icirrus City. Charge Beam is also an option, albeit an unnecessary one.
      • Major Battles: As a Galvantula, it sweeps Skyla and Brycen and can help in the fight from Drayden/Iris. At the Elite Four, it may contribute by simply taking out specific threats, but normally doesn’t sweep.
      • Additional Comments: Joltik’s usefulness is generally limited only to Pokémon which are either frail or weak to Electric or Bug. Grab a Joltik with Compound Eyes, since it’s Required to reach 91% accuracy on Thunder.

      Karrablast (Trade)

      • Availability: Mid-game (Course 6 in a 25% encounter rate).
      • Typing: Bug/Steel typing gives Escavalier nine resistances that help out against the last two Gyms, Shauntal, Caitlin, N, and (to a degree ) Grimsley. Fire-type moves are infrequent store for Shauntal’s Chandelure, N’s Reshiram, and Ghetsis’s Hydreigon along with Eelektross.
      • Stats: Fantastic bulk of 70/105/105 and Attack of 135 make Escavalier a powerful tank, even though base 20 Speed means it’ll always go second.
      • Movepool: Rough early, but Escavalier soon gets Iron Head at level 37, the X-Scissor TM, also Swords Dance at 52, with Slash and reunite as policy.
      • Major Battles: Escavalier sweeps Clay using Fury Cutter (steal a Persim Berry out of a crazy Tympole for Swagger). Escavalier solos Brycen, Drayden/Iris, along with 2/3 of all Skyla’s team too (use Slash on Swanna). Escavalier handles the end-game nicely via Iron Defense and Swords Dance, although Shauntal and Ghetsis are all shaky.
      • Additional Comments: Escavalier is a remarkably dominant Pokémon that, though a hassle to begin, has a place in almost all remaining major battles. While the slow pace can leave it open to status and accepting hits constantly, the advantages it owns make it rewarding. Make certain that you get a flat 26 or lesser Karrablast for Fury Cutter. Reduce Skin is the favored ability as a Karrablast, also it becomes Battle Armor after evolving which helps Escavalier avoid critical hits.
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